Extends:
Modifiers:
Source code
SFVehicle.SFTurret%%
| DoPhysics (float DeltaTime) | |||
| InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) |
{
Armor=100
InitialHitPoints=1000
FullHitPoints=1000
PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
Elasticity=0.000000
bRepairable=False
RepairTime=0.000000
bIndependent=True
bCriticalComponent=True
bDamageTriggered=True
}